Creating a black bear drawing is a rewarding way to explore animal anatomy, form, and natural movement. This video walks through the process of drawing a black bear by focusing on body structure, ...
Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
To morph into a sphere the vertices are expanded. To morph into a cube the vertices are expanded and clamped to fit the cube dimensions.
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