This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
The project exposes access to various DirectX-related APIs, included D3D12 (rasterization, compute, raytracing), DXGI, XAudio2 and XInput. If you are already familiar with these APIs in C/C++, you ...