Chris is a writer currently based in the Philadelphia area. They are currently writing for film website Flixist, podcasting for Marvel News Desk, and were an editorial intern for Paste Magazine's ...
Amid a huge amount of new information on Starfield from the Xbox-Bethesda showcase, likely the most-discussed detail was Todd Howard's announcement that the upcoming sci-fi RPG will include 1,000 ...
Todd Howard confirmed in an interview at Brighton Digital on November 2 that The Elder Scrolls 6’s map will be designed using procedural generation. The announcement has left some fans confused, with ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
The Wayward Realms promises a lore-enriched open-world adventure on a scale never before seen or experienced, courtesy of a blend of procedural generation and a virtual Game Master the likes of in ...
The Elder Scrolls II: Daggerfall, a major accomplishment by most standards, proved several things. Firstly, it proved that The Elder Scrolls: Arena wasn’t a fluke and that Bethesda had the chops to ...
Mac is a GameRant writer, who has been gaming for over 40 years. He mostly plays multiplayer or co-op games, with the same group of friends he has played with online for 25 years. Story elements that ...
There are a lot of people exploring the vast unknown reaches of space lately. No Man’s Sky may be grabbing all the headlines, but Starbound, the open-ended 2D space life sim — which can play like ...
Why it matters: Managing graphics memory has become one of the most pressing challenges facing the realm of real-time 3D rendering. As visuals become more detailed, the amount of VRAM required for ...
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