With little fanfare, Valve has published the source to ToGL, a translation layer to support a subset of the Direct3D 9 API on OpenGL systems. ToGL is a component of the company’s Source 3D engine.
ive been flirting with the idea of trying to do some 3D programming with OpenGL (on a win platform). im a <I>complete</I> noob in this area so i would like some starting tips. ive done a little coding ...